Internet is a worldwide network of networks with over 200 Million worldwide users.Internet gives you absolute access to information on any subject under the sky.
Why Use The Internet ?
Business :
Marketing, selling and publishing product literature world wide.
Professionals :
Provide and get technical support, bug fixes and product information, communicate or collaborate on projects in almost zero time.
Students :
Information regarding Universities, their ratings & procedures for admission all over the world, access to over 40 million library files from your own computer.
Communication Power Of The Internet
WWW :
Makes it possible for you to go roaming (surfing) around the web, from document to document using nothing but their links. All technical features of FireFox and Microsoft Explorer.
E-MAIL :
You type a message into your computer, and it travels instantly over the network to your specified destination, one or millions.Attaching Text files,Video,Graphics etc. Send attached files to many email.On one click send thousands of emails to friends.
FTP :
Short for File Transfer Protocol, the protocol for exchanging files over the Internet. FTP works in the same way as HTTP for transferring Web pages from a server to a user's browser and SMTP for transferring electronic mail across the Internet in that, like these technologies, FTP uses the Internet's TCP/IP protocols to enable data transfer.
Skype :
Make calls from your computer — free to other people on Skype and economical to phones and mobiles around the world.
MESSENGERS:
You can chat LIVE with your friends, relative, bussiness partner etc with a Messenger.You can even make voice calls, view webcam(see the opposite person LIVE on your computer), share photos & videos.Following are the example of Messengers
1) Yahoo Messenger,
2_ MSN Messenger.
ADOBE DREAMWEAVER
Dreamweaver is a professional authoring tool for creating and maintaining web-pages. It introduces Adobe's Round-trip HTML technology,that imports HTML documents without reformatting the code and also makes it possible to use the latest Dynamic HTML features. All the code generated by it, works on as many platforms and browsers as possible.
For Salient Features & Applications
For Adobe Dreamweaver Topics Covered
ADOBE FLASH& ActionScript
Prerequisite for learning ActionScript is knowledge of the following in C programming language -
Data Types
Functions
Conditions
Arrays
Loops
Classes
Interactive Flash
Giving your movies instructions
Working with the Actions panel
Direct typing
Who are you talking to?
Controlling movie clips on the stage
Arguments
Listening to what your movies are telling you
Events in Flash
External events
Internal events
Introducing event handlers .
Movies That Remember
Introducing variables
Creating variables and using them with literals and expressions
Naming variables
Creating variables
Using literal values
Using expressions
Input and output
Using string expressions
Working with numbers
Other uses for numeric expressions
Working with Boolean values
Logic operators
Arrays
Reasons for using arrays
Arrays let you store related information together
Arrays let you hold information in a specific order
Arrays let you index information
Arrays let you link information
Creating a new array
Typing an array
Using variable values as offsets
Movies That Decide for Themselves
Decision making
Making decisions in ActionScript: The if action
Defining a decision
Alternative actions
Acting on alternatives: The else action
More than one alternative: The else if action
Handling lots of alternatives: The switch action
Switching without breaks
More Power, Less Script
Timeline loops
ActionScript loops
while loops
Useful things to do with while loops
for loops
init
condition
next
Some useful examples of for loops
Simple loop
Reverse loop
Two at a time
Looping through elements in an array
Applying an operation to all the elements in an array
Searching an array for a specific value
Cross-indexing a pair of arrays
Hangman
Movies That Remember How to Do Things
Breaking down a task
Bundling actions and running them afterward
Using anonymous and named functions
Using functions to hide evil math
Using functions to take care of repetitive jobs
Choosing which actions to bundle and where
Arguments and redundancy
Local variables and modular code
Returning values from a function
Typing functions
Running in circles
Nesting functions
Using nested functions
Using more function nesting to tidy up your script
Objects and Classes
Introducing objects and classes
Type and object-oriented programming
Classes, generalization, and abstraction
Seeing arrays in a new light
The Array constructor method
Other Array methods
Array properties
Creating classes and objects (instances) in Flash
Instances
The Object object
Viewing an object in Flash
Constructors
Objects, objects, everywhere
Lurking objects
Making a show reel
Objects on the Stage
Movie clips and buttons as objects
Symbol types and behaviors
Two sides of the same object
Working with Library items
Let chaos reign
Bitmap caching
The other side of bitmap caching
Bitmap caching and RAM
Changing the appearance of a cached movie clip
When to use bitmap caching
Referencing different timelines with ActionScript
Different place, different variable
Locating variables from inside an event handler function
Reusing handler functions
The apply method
Global variables
Reusable Code and Realistic Movement
Breaking down big tasks into smaller ones
Black-box programming
Creating simple components
Creating a modular set of playback controls
Dark Valentine
Modular control of movie clips
How to simulate realistic movement
Motion with acceleration
Trailing the pointer (a mouse follower)
Understanding the inertial code
Fine-tuning the component
Function-based modular code
Swarming behavior
Taking the swarming effect forward
Creating tweens with ActionScript
Using import to access the Tween class
How to use the Tween constructor function
Understanding the transition types
Games and Sprites
What is a sprite?
Control
External and internal data
Movement
Collision
Planning zapper
The game world (the main timeline)
gSCREEN_TOP, gSCREEN_BOTTOM, gSCREEN_RIGHT, and gSCREEN_LEFT
Adobe Dreamweaver (Database) combines Dreamweaver's ease of use with the power of databases to create dynamically created web pages. Think of the results as Dreamweaver on steroids. Adobe Dreamweaver Ultradevset ends Dreamweaver's renowned ease of use into the realm of database -driven web sites.
If you already use Dreamweaver, you'll feel right at home with Ultradev since the programs share many of the same interface features. Adobe's Dreamweaver Ultradev has been a leading visual web design tool for many years allowing thousands to exchange the murky worldof plain text code for easy drag and drop interface.
HTML (the hypertext markup language) is used to describe the layout of a web page. HTML is simply a vehicle to indicate elements of a hypertext
page. The HTML page must tell the browser which applets to load and then where to put each applet on the web page.
For HTML Topics Covered
PHP+MySQL+C+C++(Basic)
PHP & MySQL
PHP is a powerful cross platform server side script language. It is a full featured programming language capable of managing huge database driven online environments. Using PHP you can query databases, create images, read & write files, talk to remote servers - the possibilities are endless.
SALIENT FEATURES
PHP is an HTML-embedded scripting language. Much of its syntax is borrowed from C, Java and Perl with a couple of unique PHP-specific features thrown in. The goal of the language is to allow web developers to write dynamically generated pages quickly
APPLICATION
Open source has brought a lot more than Linux to the computing world. It has also given us PHP and MySQL. PHP and MySQL are the world's best combination for creating data-driven sites.
For PHP & MYSQL Topics Covered
Minimum Pre-requisite to learn PHP
1)
Basics of 'C' Programming Language.
2)
OOPS & C++ (Class, object, Inheritance)
3)
Any database (Access/SQL/Oracle)
1.
C
1.1
Datatypes.
1.2
Operator.
1.3
Condition construct.
1.4
Looping construct.
1.5
Functions.
1.6
Array.
2.
C++
2.1
Class.
2.2
Object.
2.3
Inheritance.
2.4
Functions.
2.5
Properties.
CORELDRAW
CorelDRAW is a Vector graphic software, allowing the user to produce World Class Illustrations with 16.7 million colours.