| Maya Modelling |
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Creating primitive objects
Moving Objects in the 3D Space
Maya View Tools
Layouts, Saved Layouts
Channel Box and Manipulators
Grouping and Parenting
Spline Modelling
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About Nurbs (Non-uniform rational B-spline)
Creating Curve and Surfaces
Attaching and closing Surfaces
Duplicating curves
Lofting and revolving surfaces |
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Procedural Modeling |
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Create complex objects scenes using scripts as an alternative to GUI – based tools |
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| Invigorator |
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Fast work of importing Adobe Illustrator files into Maya for text and Logo treatments. |
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| Rendering Overview |
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What is rendering
How Maya renders |
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Shader Networks
Shading Groups
Materials
Lights |
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Maya architecture |
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Nodes and Attributes
Hyper Graph
IPR (Interactive Photo realistic Rendering) |
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| Lighting |
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Type of lights – usage of each, techniques for each
Light Linking |
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New linking to Objects (and sets) workflow
Reason for light linking – matching live footage lighting
Light attributes – What you’re adjusting and why – show manipulators
Light Fog
Intensity Curves |
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| Shadows |
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Depth map |
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What
When and Why to use
Reuse / Share depth maps |
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Ray traced |
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What, When and why to use
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Shadow Techniques (For realism and Optimization) |
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Adding hard or soft shadows to a scene
Shafts of Light – light fog |
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Trouble – shooting section for shadow problems |
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| Motion Blur |
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| OptiFX Techniques and Tips |
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Occlusion – as applies to light glow
Auto – exposure – as applies to Shader Glow |
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| Rendering Performance |
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Selective Ray tracing
Multithreaded tile – based batch renderer concepts
Renderer
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| General Animation |
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Powerful Keyframing Tools |
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Keyframing
First Cut, copy and paste of animated objects in the timeline
Animation playblast for rapid review of complex scenes |
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Path Animation |
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Animate an object along a curve or surface
Edit path or other animation parameters during playback; |
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Set Driven Key |
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Establish Relationships where one action automatically drives another |
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Dope sheet |
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Rapid and intuitive global editing of keyframe timing |
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Channel Box |
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Quickly edit an Object’s attributes, one or more fields at a time |
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Graph Editor |
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Precise Controlling on animated parameter changes over time |
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| Generalized Constraints |
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Comprehensive assortment of constraints |
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| Maya Fusion LE |
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For image file translations, and getting content to and from videotape |