| Organic Modeling |
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Rebuilding surfaces
Editing Control Vertices (CV)
NURBS Boolean |
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Apply subtraction, intersect and union Operations across multiple NURBS surfaces |
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Round |
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Create rounded bevels of constant radius on any NURBS object |
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Surface Offset |
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Create new surfaces, offset from original specific value. |
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Working with trimmed or untrimmed surfaces |
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Enhanced Extrude |
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Scale and Rotation Control for extruding a curve along a path |
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Square |
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Create NURBS from up to 4 curves |
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Global Stitching |
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Stitching multiple adjoining surfaces together with full continuity |
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Subdivision of Surfaces |
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| Front View |
Side View |
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| Maya Artisan |
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Artisan’s natural brush interface to interactivity sculpt and Paint attributes on polygons and NURBS or add objects to surfaces |
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| Dependency Graph |
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Nodes, Attributes
Connections
Hierarchies and Dependencies
Shading group nodes |
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| Deformation Tools |
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Lattices
Sculpt Object
Wires
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| Dynamics |
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Rigid Body Dynamics
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Realistic high speed simulation of multiple rigid objects
Dynamic Constraints such as nails, hinges, barriers, pins and springs |
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Soft Body Dynamics |
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Simulation of flexible objects
Creation of secondary motion effects like muscle jiggles, floppy hats etc
Powerful Spring architecture |
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Extensible Integrated Particle System |
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Powerful integrated particle system with expression based control over particle attributes, motion and dynamics
Rotation, scaling, translation or parenting
Manipulating particle, fields and emitters
Textured control of particle emission
Geometry instancing on single or cycling geometry onto any particle
Particle collision
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Particle Time Control |
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Precise keyframe control by adjusting the base timing for each individual particle object effect |
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Fields |
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Applying fields like gravity, vortex, air, turbulance etc. |
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Custom fields via extensive dynamics API |
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ClipFX |
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Library of ready – made effects like fire, curve and surface flow, shatter, fireworks and lighting |
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| Software Particle Rendering |
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| Hardware Rendering |
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| Maya Paint Effects using 3D studio Paint |
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Powerful Painting Techniques |
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Create jungles of trees and plants
Flowing hair
Flickering flames
And many more |
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Paint Effects brushes |
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Natural Media Brushes
Effects Brushes
Brush Attributes
Rendering Paint Effects |
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| Character Animation |
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Pose Based Characters
Skeletons and Inverse Kinematics (IK)
Skinning
Advance Layered Deformations
Integrated sound Synchronization
Integrated Motion Capture Concepts |
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| Maya Cloth |
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Create any Fashion in any Fabric
Animate any Fabric object
Unique Solver
Integration with Maya |
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| Maya Fur |
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Artisan User Interface |
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Using Artisan to paint fur
Using the Artisan brush to comb the hair |
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Multiple Fur Type |
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Using Multiple fur types
Assigning Attributes to fur
Applying Texture on the fur |
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Animating Fur
Fur Rendering |
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| Match Moving Using Maya Live |
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Match 3D Elements with Live action shots |
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Extract an exact duplicate of the original camera from live action footage to precisely match the original motion and seamlessly blend live action and CG
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Camera movement support |
| 2D tracking |
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Tolerant of noisy tracking observations
Bi-directional tracking |
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Different Solvers for different Problems |
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Interactive root frame solver for complete interaction with the camera extraction process |
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Automated comprehensive solver with exclusive Inverse Computer Graphics |
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Reconstructing Live action elements as 3D Geometry |
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Placing Maya 3D Locators in the 3D positions to easily constructing scene geometry and precisely position 3D objects relative to the live action scene. |
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| Our Student MAYA Project |
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