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IT Corporate Training
 
 
 
Flash ActionScript
Prerequisite for learning ActionScript is knowledge of the following in
C programming language -
Duration : 4 days
Data Types
Functions
Conditions
Arrays
Loops
Classes

SALIENT FEATURES

ActionScript is the programming language of the Flash Player runtime. Originally developed as a way for Flash developers to program interactivity, ActionScript enables efficient programming of Flash applications for everything from simple animations to complex, data-rich, interactive application interfaces.


Phase I

Learn about ActionScript 2.0 and how it differs from ActionScript 1.0
Discover the benefits of learning ActionScript
Learn to navigate and use the Action Script editor
Learn about script elements
Plan a project
Write your first script
Test your script
Debug your script

Phase II

Learn how event handlers are used in script
Determine the best event handler for the job
Use mouse/buttton/keyboard events to control interactivity
Create a self-running presentation using frame events
Use clip events to create an interactive project
Orchestrate multiple events to accomplish a task
Define and use event handler methods
Learn about Listener and how to use them

Phase III

Gain an understanding of the hierarchy of timelines in Flash movies
Learn about absolute and relative target paths
Learn how movies communicate with each other
Use the parent-chid relationship in movies to creates an "effect" Clip
Control specific timelines within a single project
Control movies loaded into levels
Learn how to make global references to various ActionScript elements.

Phase IV

Learn what objects/object classes are and why they are useful
Get acquainted the various classes of objects available in ActionScript
Use the color class
Create an interactive scene using the key object class
Create a word processor using properties and methods of the string and selection object classes

Phase V

Create a function
Call a function
Add paramerters to a function
Create a function thatt returns a result
Use local variables

Phase VI

Learn the power of dynamic data
Create text fields
Create variables
Create arrays
Store information in objects
Retrieve information from storage dynamically
Build expressions
Learn about precedence
Manipulate numbers with the Math class
Gain experience with the methods of the string class

Phase VII

Learn class syntax and terminology
Learn about class paths and how they're used
Learn about private, public and static members and how to use them
Use inheritance to extend a class
Use overriding
Create custom object classes
Associate a custom class with a movie clip in the library

Phase VIII

Learn how to use if, if/else and if/else if statements to control   the flow of a script
Explore the various operators used in conditional logic
Script a project to react to various conditions
Create a scripted boundary to restrict an object's movement
Turn the script on and off using conditional logic
Program a project to react to user interaction
Learn how to detect and react to object collisions

Phase IX

Discover the usefulness of loops
Learn about the types of loops
Set loop conditions
Create a nested loop
Use loop exceptions

Phase X

Learn how to set and get component property values
Use component events to trigger scripts
Use component methods to insert data dynamically
Work with the Focus Manager component to make a more usable application
Style component instances individually and globally using ActionScript

Phase XI

Discover the data formats that Flash can load
Learn about the objects designed for data transfer
Send and receive data from a server
Learn about policy files and how to use them
Save data to your hard drive using shared objects
Communicate with a Web service

Phase XII

Learn why validation is important
Define validation requirements
Set up a mechanism to handle errors found in the validation process
Create functions for validating strings, sequences, and numbers
Send data from a validated form to a server for processing

Phase XIII

Create a text fields dynamically
Format text using Text Format objects
Use the Menu Bar component to add a menu to an application
Use Cascading Style Sheets to easily format text within a text field

Phase XV

Create and use a Data object to display the current date and time
Use the Data Chooser component to navigate and display date   related information
Use the get Timer () Function to create a Flash based timer and alarm so you can track the progression of time in a Flash project
Control a timeline dynamically using play, stop, fast-forward, and rewind controls
Create a percentage based preloaded

Phase XVI

Explore the uses of sound with ActionScript
Learn how to create a sound object
Drag an object with in a visual boundary
Control the volume of a Sound object
Control the panning of a Sound object
Add sounds to your movie by using the attach sound () method
Start, stop and loop sounds dynamically

Phase XVII

Create a scalable slideshow presentation using external assets
Create a rotating Flash banner system by loading external movie into a level
Control a movie from its own timeline and another timeline
Dynamically load MP3s into a project while it plays
Script an MP3 playback progress bar
Load MP3 files based on XML files and display ID3 tag data from   the MP3s
Load an external video into a Media component and trigger actions

Phase XVIII

Use FSCommands to extend the functionality of a Flash application
Enhance a Flash executable file by using a third party tool
Configure movie functionality using HTML and Flash Wars

Phase XIX

Distinguish between printing from Flash and printing from   browser
Learn how to use the Print job class
Print content as a bitmap or vector
Create a custom context menu
Add custom items to a context menu

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